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WebXR Development Services for Your Business
WebXR development services build the browser-based and back-end side of immersive experiences. Omeiro creates WebXR scenes, multi-user sync servers, spatial audio over WebSockets and 3D asset streaming, with RealityKit sync for Apple devices.
How webxr development works, step by step
A made-up example of one run, from start to finish. Each step is logged so you can see what happened.
- Something happens
A form, an email, a payment or a new row.
- The workflow runs
Steps you agreed, in the right order.
- Errors are caught
Failed steps retry or alert a person.
- You see what ran
A simple log of every run.
Sample Made-up names, data and steps to show how a run is logged. Your steps, tools and rules follow your business.
What you get with webxr development
Backends for immersive spatial computing. WebXR device APIs, RealityKit sync servers, real-time spatial audio WebSockets, and 3D remote asset streaming.
Basic Package
WebXR scene with 1 interactive environment. 12-day delivery, 1 round + 30-day fixes.
Standard Package
Multi-user sync server, spatial audio over WebSockets. 25-day delivery, 1 round + 30-day fixes.
Premium Package
Cross-device incl. RealityKit sync, 3D asset streaming, 45 days support. 40-day delivery, 1 round + 60-day fixes.
Clear brief first
We confirm what you need before work starts, so the scope is clear on both sides.
Revisions listed
Each package shows its revision rounds. A round is one list of changes sent together.
Yours once paid
Copyright of the final work passes to you once the order is paid in full.
Third-party tools, API usage and hosting are billed to your own accounts, so the setup stays with your business.
How our webxr development works
Define the experience
We agree the space, interactions and target devices.
Build the scene
The environment is built using WebXR device APIs.
Add the shared layer
Sync servers and spatial audio let several people share the room.
Stream and test
Assets are streamed and tested on real headsets.
What to know before building a WebXR experience
A WebXR experience runs in a browser on headsets and some phones, so there is nothing to install from a store. Decide first whether you want immersive virtual reality, augmented reality on a phone or both. Bring your use case, the devices you need to reach and any existing 3D content. Basic delivers one interactive environment, which is a practical way to test whether the idea works for your audience.
Comfort and performance decide success. Frame rate drops cause discomfort in a headset, so models are optimized and scenes kept light. Standard adds a multi-user sync server and spatial audio, so people share a space and hear each other from the right direction. Premium extends to cross-device work with RealityKit sync. A thoughtful WebXR project is comfortable, responsive and easy to launch with a link.
In short
- Delivery in 12 to 40 days, by package.
- Fixed price, shown before you order.
- Retailers testing virtual showrooms.
- Training teams creating shared 3D rooms.
- Copyright yours after full payment.
Webxr Development: common questions
How much does webxr development cost?
Prices are fixed and shown by package on our Webxr Development pricing page, so you see the full price before you order. You can also ask for a custom quote.
How long does spatial computing development take?
Delivery depends on the package: Basic 12-day delivery; Standard 25-day delivery; Premium 40-day delivery.
What is included in the Basic Package?
The Basic Package includes: WebXR scene with 1 interactive environment. Higher packages add more scope, revisions and support.
Can I get a custom AR VR web development package?
Yes. If none of the packages fits, use the custom package form on our pricing page to describe what you need, and our team sends you a fixed price.
Which headsets are supported?
Tell us your target devices before ordering. Premium includes RealityKit sync for Apple platforms.
What is spatial audio?
Sound that changes with the position of speakers in a 3D room.
Can several users join one scene?
Standard includes a multi-user sync server.
Do you supply 3D models?
The packages build around assets you provide.
Do users need to install an app to use WebXR?
No. They open a web address in a supported browser and grant permission to use the headset or camera. This removes the friction of store downloads.
Who owns the final work?
Copyright of the final work passes to you once the order is paid in full. Paid fonts, stock files or licences, if used, are licensed in your name.
Ready to start your webxr development?
Compare the packages and pick the one that fits. Not sure which? Write to us and we will help you choose.